Tuesday, 13 March 2012

DiDA Unit 5 Gamemaker marks

Unit 5 Gamemaker  
·   Strand A (5 marks)
o       No hand done drawings on the moodboard – if there are may be a bad moodboard but if good levels / characters then can help with Strand B
o       Moodboard – must be able to see the pictures clearly – can be annotated on board or around the outside
o       Cover all items on checklist some areas e.g. style of games may need several images – annotate all areas – feedback – good proposal overview then full marks
·   Strand C (9 marks)
o       If the game doesn't fit in with the scenario – low marks in C but can still achieve high mark in D – add background story and make sure ending is Olympic themed
·   Strand D (7 marks)
o       Does it show originality in terms of concept or assets?
o       Is there effective feedback to the player e.g. scores, life, health
o       Is the game sufficiently challenging? – amount of time / levels
o       Does the player know what to do and how to win
o       Are the bugs which spoil the game play? E.g. catching in platforms
·   Strand B – 11 marks
o       Assets table – only for game / promo. Copyright – Strand C – use material from other sources, providing they explain what changes would need to be made to the product/publication in order to make it for it's intended purpose. For example "the image of the clown on my digital poster would need to be replaced with an original or copyright free image before the poster can be used to publicise the event, as intended"
o       Storyboards – justify what they have done, needs to be annotated – must not be from the game – what assets / colour will you need – with reasons – if not a linear game then include a flowchart showing possible paths through
o       Timeline – Timeline not in all SPBs - don't do if not asked
o       Rules table – needs to be done up front – don't need to update as new ideas occur but for highest marks could add this to show development – if it's on the storyboard needs to be in the rule log – no crossover between the general and specific rules
o       Test plan – must clearly see what process of testing has occurred during the game – could be a narrative (but must be specific problems)
o       Feedback – ongoing, regular have disagreements
o       Candidates who produced good design logs also produced games which were effective and fun to play
o       The process of testing and making changes to the game was often badly recorded
o       If complete all documents reasonably 5/6 no more than that – need to show extensive evidence of testing to achieve this
o       Can give templates to any and all kids at no penalty
o       Need to make sure that the testing log shows problems that you may have had
·   Strand E – Promo (5marks)
o       No eportfolio - Other evidence has to be accessible but not need for context pages
o       Promo for the game
o       Should reuse some assets from the game – sounds, sprites, video clips
·   Strand F – Review (5 marks)
o       Not a project review
o       Comment on strengths and weaknesses of the game
o       Obtain feedback on finished game
o       Must be evaluative and fit for purpose
o       Don't just write bullet points – need more detail than that
o       Magazines wouldn't write a review in bullet point format so would not be fit for purpose

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